Sunken Ship
The Temple OF The Fox
Stone lantern asset setup in Houdini.
Stone tile Houdini asset. Used scattering tool to create the stone tiles and used it for scattering the lanterns.
Updated Shrine gate asset setup and ground setup in Houdini.
Unreal Engine
Castle
Tavern
Terminal Room
Materials.
VR
Death Star Corridor VR
Unity
Deployment Bay-Corridor
Throne Room
Throne Room: Scene Breakdown
ENVIRONENT:
Maya | ZBrush | Substance Painter | Unity 3D
Modeling, sculpting, PBR texturing, lighting, and final rendering.
FEATURED CHARACTERS:
Dwarf Warrior
Full character pipeline from concept to animation-ready hero — ZBrush high-poly sculpt, Maya retopology, PBR texturing with weathered metal, and custom rig with facial controls and armor deformation.
Medusa
Mythological character with custom Maya rig for snake hair, dynamic simulation with per-strand control, and procedural animation with baked optimization.
Orc Warrior
Modified Asset Store base adapted to the project aesthetic and integrated seamlessly into the scene and pipeline.