Environment Art

Sunken Ship

Environment Art

The Temple OF The Fox

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Stone lantern asset setup in Houdini.
Stone lantern asset setup in Houdini.
Stone tile Houdini asset. Used scattering tool to create the stone tiles and used it for scattering the lanterns.
Stone tile Houdini asset. Used scattering tool to create the stone tiles and used it for scattering the lanterns.
Updated Shrine gate asset setup and ground setup in Houdini.
Updated Shrine gate asset setup and ground setup in Houdini.

 


Unreal Engine

Castle

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Tavern

Environment Art

Terminal Room

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Materials.
Materials.

VR

Death Star Corridor VR

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Unity

Deployment Bay-Corridor

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Throne Room

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Throne Room: Scene Breakdown

ENVIRONENT:

Maya | ZBrush | Substance Painter | Unity 3D

Modeling, sculpting, PBR texturing, lighting, and final rendering.

FEATURED CHARACTERS:

Dwarf Warrior 

Full character pipeline from concept to animation-ready hero — ZBrush high-poly sculpt, Maya retopology, PBR texturing with weathered metal, and custom rig with facial controls and armor deformation.

Medusa 

Mythological character with custom Maya rig for snake hair, dynamic simulation with per-strand control, and procedural animation with baked optimization.

Orc Warrior 

Modified Asset Store base adapted to the project aesthetic and integrated seamlessly into the scene and pipeline.