About Me

4th shrine

 

My name is Justin Snyder. I specialize in 3D Modeling, Texturing, Game Art, Previz, Animation and Cinematics. 

From commercials to television, film and video games. I love it all.  

Productions


Renfield

Asset Artist | Proof Inc

2023

Apache Joe’s head. One of the assets I created for Renfield.


 The Battle For Justina Pelletier

CG Artist | Picturemill 

2022

Intro Credits: House

Resume

3D Car Artist | Lakshya Digital| Bothell, Washington 
November 2023-Present


Freelance 3D Generalist | Freelance| Marietta, Georgia
January 2020-November 2023
  • Developed 3D assets while working within the production schedule and meeting established deadlines
  • Ensure accuracy of assigned tasks for publishing and delivering completed 3D Assets
  • Work collaboratively to achieve technical and creative solutions for the Production team
  • Translating storyboards to shots
  • Environment blocking and creating backgrounds that support the narrative of the story

Layout Artist |Animatic Media | Pompano Beach, Florida
July 2023-July 2023
  • Translated storyboards to shots
  • Worked collaboratively to setup the camera path of the shots in Unreal Engine
  • Created camera angles that support the storyboard and pacing of the animation

CG Artist | Picturemill| Los Angeles, California
July 2022-July 2022

Created background for credits using 3D tools and techniques including camera setup and modeling for projection

● Exercised attention to detail to utilize Maya to create 3D environment assets for background

● Worked with creative team to create a background for the television documentary The Battle For Justina Pelletier


Asset Builder | Proof Inc| Atlanta, Georgia
May 2022-June 2022

● Created 3D assets for use in Previsualization

● Exercised attention to detail to utilize Maya, ZBrush and Substance Painter to create 3D assets

● Retopologized 3D Assets from scans for use in Previsualization


Environment Artist | Prophecy Games | Alpharetta, Georgia
September 2021-December 2021

● Created 3D environment assets for game levels in Unreal Engine 4 using 3DS Max

● Exercised attention to detail to utilize Photoshop to create textures on plant assets

● Worked with QA team to playtest new builds

● Developed an asset archive from scratch by cataloging nearly 1000 assets in 3DS Max

Education
Chattahoochee Technical College
  • Associate of Applied Science 
  • Design And Media Production Technology Diploma
  • Animation Technology Certificate
  • Design & Media Production Specialist Certificate
Software 
  • Maya
  • XNormal
  • Quixel Suite
  • SpeedTree
  • Mari
  • Mental Rey
  • V-Ray
  • Arnold
  • Modo
  • Blender
  • ZBrush
  • 3DS Max
  • Cinema 4D
  • Substance Painter
  • Substance Designer
  • Mudbox
  • MetaHuman Creator
  • Unreal Engine 
  • Unity
  • Photoshop
  • After Effects
  • Adobe Suite
  • Nuke
  • Houdini
  • Perforce
  • GitHub
  • Shotgrid

Elsewhere