Justin Samuel Snyder
CG Generalist

Copyright © 2018. Snyder3D

About Me


I’m Justin Snyder, a specialist in 3D Animation, Game Art, Visual Effects and Product Visualization. 

I chose to be a CG Generalist because I enjoy all kinds of media.  Animation is present in our everyday lives, whether we realize it or not.  From commercials to television and video games. I love it all.   

I keep up to date with industry trends through workshops, newsletters, and the indie community.



Asset Artist | Proof Inc


 The Battle Of Justina Pelletier

CG Artist | Picturemill 


Intro Credits: House


CG Artist | Picturemill| Los Angeles, California
July 2022-July 2022

● Utilized 3D environment assets to assemble scene and create a background for titles and credits
● Exercised attention to detail to utilize Maya to create 3D environment models
● Worked with creative team to create a background for the television documentary The Battle Of Justina Pelletier

Asset Builder | Proof Inc| Atlanta, Georgia
May 2022-June 2022

● Created 3D assets for use in Previsualization
● Exercised attention to detail to utilize Maya, ZBrush and Substance Painter to create 3D assets
● Retopologized 3D Assets from scans for use in Previsualization

Environment Artist | Prophecy Games | Alpharetta, Georgia
September 2021-December 2021

● Created 3D environment assets for game levels in Unreal Engine 4 using 3DS Max
● Exercised attention to detail to utilize Photoshop to create textures on plant assets
● Worked with QA team to playtest new builds
● Developed an asset archive from scratch by cataloging nearly 1000 assets in 3DS Max

3D Lighting/Rendering Artist | TimelyTransit | Atlanta, Georgia
September 2020-September 2020

● Maintained company aesthetic standards to render and retouch 3D assets for use in TimelyTransit’s website
● Utilized Photoshop to retouch renderings for use in TimelyTransit’s medical transportation website

VFX & Animation Artist | TimelyTransit | Atlanta, Georgia
June 2020-July 2020

● Collaborated with the art department to create an animation based on a storyboard
● Utilized Premiere Pro to edit and refine animation based on client feedback
● Utilized After Effects to composite the animation
● Rendered out animation from Maya using the Arnold renderer



Chattahoochee Technical College
  • Associate of Applied Science 
  • Design And Media Production Technology Diploma
  • Animation Technology Certificate
  • Design & Media Production Specialist Certificate
Highly Proficient
  • Maya
  • Motion Builder
  •  XNormal
  • Quixel Suite
  • SpeedTree
  • Mari
  • Mental Rey
  • V-Ray
  • Arnold
  • Modo
  • Blender
  • ZBrush
  • 3DS Max
  • Cinema 4D
  • Substance Painter
  • Substance Designer
  • Mudbox
  • Unreal Engine 
  • Unity
  • Photoshop
  • Premiere Pro
  • After Effects
  • Adobe Suite
  • DaVinci Resolve/Fusion 
  • Nuke
  • Houdini
  • Perforce
  • GitHub
  • Shotgrid